Tuesday, 4 April 2017

Sims 3 Medieval Dartboard Collection Download

Presenting three games from Medieval Times for your Sims to enjoy.

Available in English and Simlish



Back and Frame castable with the design tool.



image



image
Found under Entertaintment cloned from the LN Dartboard.
The games are based on ideas I had from looking up some English archaic terms.
(Game rules here)



(None of these games actually existed historically - they were invented to go with the designs I’ve used, make up your own rules or just use them as Medieval Dartboards without rules if you don’t have the same sort of brain as I do when playing 🤷) 

SIM FILE SHARE

English Sims 3 Pack

English Package

Simlish Sims 3 Pack

Simlish Package

Lookout for my Medieval Hopscotch Courts which I will be releasing soon.
Please don’t claim this work as your own. I made these myself with TSRW and GIMP. I also used a picture of some Medieval Playing Cards, some Dagger Clip-Art and some sort of Medieval Latin Puzzle all from Google Images.
Font ued for Simlish here
I know the the Simlish Font ones aren’t that great but these were going to be just for my brain and I wanted English (like I normally do with all my CC) and wouldn’t have bothered doing a Simlish version at all were it not for the suggestion from the Simblr Community, therefore take them or leave them ðŸ¤·
Enjoy!

PLEASE reblog if you know any TS3 Medieval Simmers! This is NEEDED because it’s not like our Sims can just watch TV ya know!

Wednesday, 29 March 2017




Synopsis:

It's a sunny day in Praaven
Bettina and Martin are seen bathing and relaxing inside some Ancient Ruins outside of the City.
Martin reminisces about the dance Bettina did for him at the Tailor's, and after checking himself out in an old mirror, decides to give it a go himself.
Once practiced, he presents his dance to Bettina, who is seduced by his sexy moves.
Bettina instigates sex with Martin which the couple then have right there in the Ruins.
Back home, Martin is besotted with his new love interest Bettina and blows a kiss to the painting he has had commissioned of her. He then presents a gift to Bettina - a mechanical music -box that plays a haunting melody. The scene fades out with Bettina enjoying her new gift as Martin lovingly watches on.
Llama Man is busy interacting with his pets when he is approached by a 'Sir Anon' Agent. The Agent asks if he would be willing to sell two of his Llamas but Llama Man refuses.
As night falls, Llama Man says goodnight to his pets and heads inside. We see the Agent sleuthly staking out the property from the sidelines preparing to make his move.
After creeping onto the property, the Agent attempts to steal two of the Llamas and begins blindfolding them in an effort to keep the beasts quiet and docile during transit. However, one of the Llamas is startled and calls out for its master.
Indoors, Llama Man hears the call from his pet and runs outside to investigate and the Agent is caught red-handed. Llama Man confronts the Agent who then produces a dagger and gestures for Llama Man to receive his blade. Llama Man flees indoors and the scene closes with the Agent creeping inside after him.
Meanwhile, the locals don't seem impressed with Sir Boatman's wild behavior and Bettina's twerking moves. A Christian woman is seen crossing herself in shock as Martin attempts to copy the 'Unique and Profound' moves he's learned from Bettina.
The couple spend the night getting drunk before staggering home at dawn.
Outside Boatman Manor, Bettina's Granddad is waiting for them with two Llamas. Bettina is overjoyed at the prospect of finally getting her Llama Fur Coat but the Llamas look a little shell-shocked. 
Back at Llama Man's house we see what happened before the Llamas arrived at the Manor.
The Agent stands over the bloody corpse of Llama Man for a moment before heading back outside to complete his mission with his identity now safe. However, the two Llamas without blindfolds have rallied together to make a stand against the intruder. The Agent returns the intention to fight by gesturing with his blade at the offending Llamas.  The movie then cuts to the Agent leading away the two blind-folded Llamas as the camera pans to the scene of the battle. The two Llamas that tried to defend themselves lay dead in a pool of blood.

Friday, 17 February 2017

The Sims 3 Llama Movie

Not as good a quality as the Youtube Version but this will have to do for those of you who can't see it over there :)

Monday, 24 October 2016

Sims 3 Medieval Default Replacement Skill Paintings Mod Overhaul

At last I have decided to upload my mod here. Presenting:
MTS didn't pass the upload based on the fact that I couldn't be arsed to go through 300 pages of google images to credit the artists for whoms' works I have VASTLY altered and TWEAKED with Paint.net to make the images ORIGINAL AND PART OF THIS MOD! Some of the artwork is ACTUALLY MY OWN!!! so like, JEEz! As I said, (or didn't) all of the images were from Google Images, uploaded and a part of the internet for ANYONE to use. If you insist that you want to know who painted what before I completely changed the appearance of the original piece and altered it almost beyond recognition then fine, post a question and I will take valuable time up to find the name of the artist for you.

So to MTS I say:
Also, JUST KIDDING!!! I LOVE YOU GUYS at MTS, keep up the awesome community there, and all that!


So introductions out of the way - it's on with the mod:
What this mod does:

It  replaces all of the EA images that are spawned when your sim creates a small, medium or large painting using the artists' easel.










The Mod, I would say, is ESSENTIAL for anyone who plays Medieval in the Sims 3.





I've tried to cover lots of different topics so the images can be utilized for story-telling AND decor.

Text that is produced is painted in Latin (ofc) - and backwards translatable on Google Translate :D

Here are some examples of what came out when I put 6 sims at 6 easels. 3 of the sims were default sims with none of the 8 traits listed (see below) and the other 3 were all Artistic Sims.


As  you can see, there are several different types of paintings that could be produced by your sims for that period. This was from level 1-6, the mod goes to level 10, then there are Masterpieces, Brilliants, all replaced with images that could have been painted in Medieval times.
(Because we all know Aliens have been abducting Sims since the first Llama swam out of the oceans!)



Some of the time, Artistic sims will paint a better quality image of the same picture than none Artistic sims, and some of the time they will paint something completely different to their Philistine counterparts.








I  sometimes like to add a frame and then "Sculpturify" the EDGE of the frame using Nraas Debug Enabler to turn it to wood, stone or clay.







THE IMPORTANT STUFF!
All images have had parchment overlayed to give an authentic 'of the time' likeness.
These files are separated into two modules: Default and Artistic.

There are 8 trait personalities that affect the outcome of the painting:.
Artistic, Insane, Genius, Can't Stand Art, Computer Whizz, Neurotic, Grumpy and Evil.

I decided to go with the default (for sims with none of the above traits) and the Artistic module for sims with the Artistic trait - because don't you just HATE how EA made artistic sims paint all blurry like? 
I may release the other modules in the future to cover the other traits; I've already got so far with them but didn't have the ten years spare required to do them all at once; releasing all of the modules in one package would create a huge file so I thought this way would be better.
Whether or not I get around to releasing the other modules depends on a huge amount of factors all falling under the umbrella of 'How bothered can I be?' 

Notes to consider: 1. Sims who possess traits listed from the ones above, obviously other than Artistic which is covered here, will roll a chance to paint their trait specific painting and will not produce paintings from this mod. For example, you have a sim, their traits are say, Hates outdoors, Couch potato, Artistic, Genius, Computer whizz, the paintings will roll a chance to paint a trait specific picture such as the Genius EA version or the Computer Whizz EA version or the Artistic Version from this mod or the default version of this mod. 
2. Artistic sims also roll a chance of painting the same as default sims - bear that in mind. You might have to reset the sim's level and paint over again to try and get the image you are looking for. 
3.If you want this mod working fully on all canvas's then don't use Insane, Genius, Cant' Stand Art, Computer Whizz, Neurotic, Grumpy or Evil traits; use Artistic combined with any other traits or just use any other traits without Artistic to get the default paintings to show.
Do you understand? I've lost myself a bit there with the wording but I'm sure you can figure it out - or post a question and I will answer as best I can! Accompanying these modules is a canvas edge replacement override mod



I'm not explaining this one. Look at the picture and figure it out! I think that covers the lot?
I am here to receive comments, feedback and questions.







Downloads:
Sim File Share:  Default
                          Artistic
                          Canvas Edge
                          Gallery - Default
                          Gallery - Artistic

Also - please SHARE this post because every Medieval Simmer should have it. I said so.
I placed the painting modules in my
C:\Users\[PC-Name]\Documents\Electronic Arts\The Sims 3\Mods\ Packages file and the Canvas Override in my Overrides folder, though I can't see why it wouldn't work in the Packages folder too.


Now go away. (And please follow me here or on Tumblr for more)

Donations welcome from my haters only.

Saturday, 6 August 2016

Interlude. . .

So, after finishing the first season, Glen took me to the beach with the dog.
It was a beautiful morning at 6am.



The sea looked so inviting for a swim, but I saw the Whalers were out and didn't want to get harpooned. . .
 
Glen couldn't walk on the beach with me as he's still waiting for another false-leg to be fitted :(








But he had a flask of tea and we both felt the dog needed an intense walk, so he was happy enough waiting in the car for me.

Before we bumped into 'Old Boaty'!




It was just what the doctor ordered after a heavy week or so of intense screen-shotting and story telling :D
Thank You Glen, I love you so much xxx

Friday, 5 August 2016

Finale - Part 2


After leaving Velsa, Martin's first stop is The Prince's chambers.
"Sethy! I've thought of an excellent prank we can pull, are you game?"
Seth frowns: "I don't know Boatman - you're no fun lately! Besides, I'm going to The Feast"



"Just hear me out! It's called 'Hide The Serf ', and you're going to love it!"
Martin relates Velsa's gambit to the prince who can't ever resist his own wicked instincts to cause mayhem.




"Oh this will be a riot!" Seth chuckles, "Wait til you see the look on Mother's face when she realises her servants no longer answer to her calls!" 


"You're quite sure you know what to do Seth? Go straight for the girl and I will get the mother."
The prince is experiencing a moment of glory: "Listen, Old Boaty, I am the master of stratagems; nothing shall befall my most excellent of schemes!"
Typical Prince Seth - too stupid to remember the plan wasn't even his!
Moments later Velsa and the prince are headed for the hills.



 The first part of her plan has worked and Velsa prays that the rest of it goes the way her and Martin had projected.
With Velsa safely out of harm's reach, Martin heads straight to Praaven Castle Barracks.
"I need you both to accompany me on an urgent quest to save the King!" Martin enthuses.

                                                                                         

 It is the evening of the Feast of Lammas.
Martin should be dressed and seated already, but he's not here for all that.
"Your Highness, please hear me!. . . I . . ."


"If it's about that Velsa business, forget it!" The King interrupts.
"He's obsessed with her! Have some dignity Sir Boatman!" Pipes in the Queen.
Martin bows his head.
"Your Highness, I am here to save your life!"

The King is sure that this is yet another of Martin and Seth's pranks:
"Come on then Boaty, show me what evidence you have gathered for us this time!"
"A letter, written by the hand of your Queen...Sire"
The King beholds the scroll bearing Elsbeth's Royal Stamp and raises his eyebrows with anticipation.
"Well, this is quite a serious allegation you are making Sir Boatman; you had better read out this letter for The Court to bear witness!"


The Queen feels a little queasy at the thought of what is about to unfold. . .



 Martin unties the scroll and reads aloud the introduction:
     "To Our most cherished and beloved Lord Simpson..."
He pauses to look at his old friend and almost feels sorry for the sure fate that is about to await him.
But he wants Velsa more; the sacrifice has to be made!
Martin continues with his narration, each sentence is received with gasps throughout the room.


Apparently Elsbeth is somewhat of a two-faced, power-hungry lunatic!







Her ultimate plan is astounding: Together with her lover, Simpson, the letter suggests how they plan to have both King Marcadius AND Prince Seth bumped off. . .



To make way for the succession of Princess Matilda - with the pair of them acting as Council and Regent Protectors for the young heiress to Praveen's Throne.

 On hearing certain things about himself, which only the Queen could have known, Marcadius knows the letter is genuine and is enraged by it! He knocks over plates and chairs to appease his furious temper.
"IS THIS TRUE?!!" He thunders, "TELL ME WHY ELSBETH!! WHY?"

Elsbeth gives no consideration to her husband's vexed spleen; her anguish at seeing Lord Simpson trying to escape the same fate as hers leaves the Queen broken-hearted with disappointment and despair.


Fortunately he doesn't get far. Martin had instructed the guards to wait at the door and not let anybody leave.





 "To The Tower with her!"
Paying attention now Elsbeth?
Then the King laughs: "I'm sure we will all look forward to seeing what actually falls out of that head of yours when it rolls from the axe!"
 
 "How did you manage to get that letter Boaty?"
This is the moment Martin and Velsa had anticipated above all.
"Well, Your Highness, it was with the help of Velsa; the Queen was forcing her to deliver those scrolls and Velsa knew the Queen hated you and Seth, Sire! She was desperate to save you!"
Marcadius smiles: "Indeed she must be rewarded! Bring her before me, where is she?"
"Well, Sire, I had to take the precaution of protecting her from all of this..."
Then Martin tells the truth: "I love her, Your Highness, so I sent her to Boatman Manor with Prince Seth. I couldn't bear to have lost her if all of this had gone wrong. . ."





"Oh how delightful," utters the Queen "did you hear that? Seth has FINALLY left the castle alone!"
Lord Simpson doesn't care any more but Elsbeth turns back to face her soon-to-be widowed husband:




"If only you had read the letter previous to that one!"
"SHUT UP ELSIE!" Simpson is hoping to somehow pin all of the blame onto her at their upcoming (pointless) trial in a last ditch effort to exempt himself from execution.
But 'Elsie' is past the point of caring.


"It looks like my Matilda is going to rule after you, now that numb-skull son of ours has left the castle alone! Oh I'm so pleased that Lord Simspon paid those assassins in time!" She insanely cackles.
In fact, it couldn't have been any later or it wouldn't have happened at all! Simpson had made the bold decision to visit the docks looking for assassins only just last night! The two law-breaking, vagrants he employed were all too happy to take his gold, despite the shock on their faces when they learnt of their target.
"Just get it done and there will be more of that to come!" Simpson assured them.
The mean marauders realise the sort of money that's at stake and have the castle watched around the clock in anticipation of an opportunity.

 
(Which fortunately for them, came at the beginning of this chapter!)




It's a long ride to Boatman Manor so Seth allows Velsa and the horse to take a breather.
Both had failed to notice they were being followed from the moment they left Praaven.
The assassins close in. . .

Meanwhile. . .


Martin grabs the nearest horse and is out of there.
HURRY MARTIN! HURRY!

"Looks like you've got a fighter there Elgar!"




"Yeah, I like them when they fight. . ."









Unfortunately, the Prince had had too far of a head start and Martin arrives at the scene too late.

Seth is dead and Velsa is gone.
Martin feels destroyed inside now he's lost the only person in the world that ever seemed important to him.


 (Also you forgot to take a weapon with you, you NUMPTY! Yes, that's right, roll your eyes at your own stupidity yet again, Old Boaty!)










The End
(of season 1)

Please let me know what you would like for season 2. I already have the ending mapped out for these guys, would you like to see more from them, or a different medieval story with some of the other characters from Praaven that I have in mind?
Thanks for reading! Stay tuned for more - coming soon.


FEED THE PEASANTS!